![]() ![]() What's one of my favorite games? Starflight, by far. I now have the artistic means to make a pixel art space game. I have a really awesome looking Star Trek pixel art guy! Let's color him! Right before I give up, I decide "What the hell? I'll try one more time." What is this? Something resembling what I want? Awesome! If I can't draw any art for this, I can't even make the game." So I say to myself spur of the moment, "I will try to draw a pixel art space guy in the FTL style. I get pissed off every game is about Combat, Combat, Combat. Weeks/Months later, I got another email for yet-another Kickstarter that promises to be a Star Trek type game, but it is still about Combat. I played FTL and I liked it, although I thought it could have been so much more. I get pissed off there is a huge lack of certain types of games.Some things I came up with before watching the television show, I can't remember when I came up with a big portion of it, etc. Take note, this isn't really in chronological order. My process isn't something I can simply convey without a lot of forethought, but I can try to quickly summarize how I came up with Away Mission. Maybe somebody who knows more about the mechanics can fill me in.Following this post, I decided to share with someone a bit about game designing Away Mission. I don't know how negative thoughts and stress actually interact - it might be that this edit won't actually have any impact if stress is only affected when the thought is initially created. Run forget-rain as you would forget-dead-body, changing any negative thoughts about being caught in regular rain (not evil / snowstorms) to nothing. Open it up and find + replace df.unit_thought_type.SawDeadBody with df.unit_thought_type.Rain If you wanted to hack something retroactive together you could: I know that there's a stat governing whether or not a dwarf "grumbles only mildly at inclement weather", but I don't know how that affects how they react to rain, and there currently isn't a script to modify that stat (though it's incredibly easy to make one). If you spot any errors with this, have any questions, or suggestions of things to add, drop a comment and I'll make an edit.Įdit 1: Whoops, forgot about forget-dead-body Edit 2: Added mention of fillneeds ![]() Hey, some of us rely on LNP releases to setup everything for us P. I should probably mention that I haven't actually run any of these commands to see if they're working properly. These scripts are all complicated/nuanced enough that it's worth you reading through their documentation to see how they work, rather than me providing examples on how to use each of them. modtools/pref-edit does exactly the same, though also supports removing single preferences as well (and serves as a reminder for me to check what's already been submitted to the dfhack repo before adding my own - if you're wondering why there's a few new scripts that do the same thing as others added, that's my bad :P). ![]() It can also be used to wipe all preferences from a unit.Īssign-preferences can be used to wipe all preferences as well as manually add whatever specific preferences you'd like. Prefchange is more focused on adding specific preferences to dwarfs to give them more ideal sets of preferences for the purposes of strange moods. Pref-adjust allows wiping all preferences, as well as assigning a fixed set of easily satisfied preferences. Here's a quick rundown on each of them and what they're used for: There are a lot of different scripts for managing preferences. Managing preferences, like adding easier to satisfy ones or removing difficult ones ![]()
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